So for Week 12, I'm going to be doing Alice in Wonderland. The first reason I'm doing this unit is because I'd like to see how I can change one of the stories up for the storytelling portion of this week. The second reason is I've been playing Borderlands and one of the DLC packs is a sort of twist on Alice in Wonderland. So there's that. Since the stories are each three sections, I'm just going to focus on the first one, Down the Rabbit Hole.
In the first story of the unit, Alice comes off as a restless little girl. As her sister reads a book peacefully, Alice is off wondering about arbitrary stuff, and gets distracted by a rabbit. It's wearing a jacket and talks to itself, but Alice doesn't notice anything odd until it pulls out a pocket watch, as if the first two qualities weren't odd enough for her to pay attention to.
She follows the rabbit down a hole and falls for what seems like forever. She even wonders if she'll end up in New Zealand or Australia, which again, doesn't make much sense. After about 4 paragraphs of falling, she ends up in a hallway with locked doors. She finds a key that won't open any of them, but realizes it opens one tiny tiny door. She won't fit, so she drinks a mysterious substance (which she checks first for a descriptive "poison" label), which of course, makes her very small.
She walks to the door, but forgets the key on the table, which is much taller than she is now, and can't manage to get on top of the table again. So she starts crying, as little girls are wont to do. After crying for a bit, she pulls herself together and notices a cake with the words "EAT ME" on it. She starts growing and growing, until her head hits the ceiling. She grabs the key and opens the door, but she's too big to fit through now, so again, she starts crying. And that's where this section of the story ends!
In the first story of the unit, Alice comes off as a restless little girl. As her sister reads a book peacefully, Alice is off wondering about arbitrary stuff, and gets distracted by a rabbit. It's wearing a jacket and talks to itself, but Alice doesn't notice anything odd until it pulls out a pocket watch, as if the first two qualities weren't odd enough for her to pay attention to.
She follows the rabbit down a hole and falls for what seems like forever. She even wonders if she'll end up in New Zealand or Australia, which again, doesn't make much sense. After about 4 paragraphs of falling, she ends up in a hallway with locked doors. She finds a key that won't open any of them, but realizes it opens one tiny tiny door. She won't fit, so she drinks a mysterious substance (which she checks first for a descriptive "poison" label), which of course, makes her very small.
She walks to the door, but forgets the key on the table, which is much taller than she is now, and can't manage to get on top of the table again. So she starts crying, as little girls are wont to do. After crying for a bit, she pulls herself together and notices a cake with the words "EAT ME" on it. She starts growing and growing, until her head hits the ceiling. She grabs the key and opens the door, but she's too big to fit through now, so again, she starts crying. And that's where this section of the story ends!
Source: Disney's Alice in Wonderland, 1951
No comments:
Post a Comment